UI Design Development
Sharing a glimpse into UI design development work for the Wanderers Game, and other projects.
This portfolio focuses on User Interface (UI) and User Experience (UX) design, primarily for PC game industry. We're offering an inside look at the complex UI development process behind the Wanderers game, an effort spanning more than two years, as well as insights from other prototypes and projects with a strong emphasis on UI integration in fully functional game environments.
The game UI is not just a static visual concept or a reference mockup; it’s a dynamic, living system that deeply influences player experience and interaction. Every UI element plays a role in shaping how players engage with the game, and it can even impact areas such as monetization and the popularity of the final product.
Our responsibility covered the full UI pipeline, from loading screens and menus to in-game HUDs, toolbars, planet and weapon selection screens, seasonal pass systems with card and package mechanics, and much more. Beyond thoughtful and structured interface design, we invested heavily in visual quality, crafting custom color palettes, parallax mechanics, effects, and animated transitions. All of these elements work together to enhance the experience and immersion for users.
Through these projects, we've gained valuable experience in designing and implementing comprehensive UI systems, and we're excited to continue collaborating on future projects that focus on an innovative UI development!
This portfolio focuses on User Interface (UI) and User Experience (UX) design, primarily for PC game industry. We're offering an inside look at the complex UI development process behind the Wanderers game, an effort spanning more than two years, as well as insights from other prototypes and projects with a strong emphasis on UI integration in fully functional game environments.
The game UI is not just a static visual concept or a reference mockup; it’s a dynamic, living system that deeply influences player experience and interaction. Every UI element plays a role in shaping how players engage with the game, and it can even impact areas such as monetization and the popularity of the final product.
Our responsibility covered the full UI pipeline, from loading screens and menus to in-game HUDs, toolbars, planet and weapon selection screens, seasonal pass systems with card and package mechanics, and much more. Beyond thoughtful and structured interface design, we invested heavily in visual quality, crafting custom color palettes, parallax mechanics, effects, and animated transitions. All of these elements work together to enhance the experience and immersion for users.
Through these projects, we've gained valuable experience in designing and implementing comprehensive UI systems, and we're excited to continue collaborating on future projects that focus on an innovative UI development!
Loading Screens and Menus
A design process preview inside Figma
Common UI elements, controls, navigation and modular buttons
UI design in Armory, Inventory and Progression areas
In-Game use of HUDs and UI
AquaNox game prototype insight
Game and UI development preview
Credits
UI & Game design: GABRIELLI studio
©2025


